It has been 5 months since the release of Giants Of Destruction demo version, I got a lot of positive feedback but also some suggestions on how to improve the game. Giants Of Destruction has started as a small project just to mess around with Unreal engine 4 and after 10 months of active development it turned into something much bigger. It is not the most popular game out there but I can proudly say that I made it even if some people don’t like it. It has been a long journey full of ups and downs and probably the one I will never forget but there is still a long way for me to go.
A lot more things need to be done before I release the game on Steam, my current release time frame is in May 2017.
If you have any questions let me know, I will gladly answer them.
Navigation menu, quick social links and everything else needed for site navigation is now in our new off-canvas menu.Custom build ofc not that wp shitty plugins wannabe canvas.Under the login button (orange round thing 😉 ) there is now a new quick button to open off canvas menu.Try it, your pc won`t explode. Hope you like it, we will place more content in our canvas as the site progresses.Hope this will make your site navigation a lot easier.
New arena in development
I am currently in the progress of creating a new arena for the game. I won’t spoil to much but it is going to be available in the multiplayer and in the singleplayer mode.
Don’t forget to leave a comment, like or share 🙂
Web site finally working and is slimmer, added share button for posts and the official
GOD Facebook page
is now up and running.Share, Comment, Like and Support this project as mutch as you want :). Official forum is in dev stage, and will take some time to make everything up and running.We are looking for new people to hande social media News, Facebook page, and other stuff.Contact us through contact page or with FB comments.