It has been 5 months since the release of Giants Of Destruction demo version, I got a lot of positive feedback but also some suggestions on how to improve the game. Giants Of Destruction has started as a small project just to mess around with Unreal engine 4 and after 10 months of active development it turned into something much bigger. It is not the most popular game out there but I can proudly say that I made it even if some people don’t like it. It has been a long journey full of ups and downs and probably the one I will never forget but there is still a long way for me to go.
A lot more things need to be done before I release the game on Steam, my current release time frame is in May 2017.
If you have any questions let me know, I will gladly answer them.